Critical Strike, Spice Bushes, Build Menu Changes
Another update on the way to the upgrade and mapping patches. Here are the changes: (more…)
Another update on the way to the upgrade and mapping patches. Here are the changes: (more…)
It’s finally here after many delays. I decided to release this separate from the upgrade patch which will bring its own changes. Now with the reincarnation mechanic in place, at long last I’ve removed the level based experience reduction for skills. Now you will always get the same experience for an action regardless of your level.
Not only that but I’ve increased the experience for a number of skills to make it easier to get a high level in them: (more…)
Congratulations you filthy casuals, now you can sign out safe and secure with your items. This style of play is nice for people who just want to pop in now and then to level or see what’s happening without the stress of perma-login. You can still stay in game by logging out in your bed – necessary if you want to show on the leaderboards. You can also keep your items 100% secure with the new locks by risking a tiny bit of gold. See below for more changes. (more…)
Small update with some nice improvements. Now when you have a buff or debuff affecting you (like burdened, experience boost, haste, etc) it will show an icon above your status bars. You can click the icons for more information like potency and (more…)
An early version of the new client is ready to test! It comes with a new theme, dialogs, support for large inventories, a built in d-pad, chat system, and more. Some of the graphics are still in transition to the new resolution so please excuse anything strange looking for now. We have a lot of new content still on the way. Much of this release is to prepare for the phone app and some new game mechanics that (more…)