Coming back to the surface. Update almost ready!

I’m putting the finishing touches on the underworld update, which I expect to release any day this week if work allows. I will still have a lot of work in small patches following that, with some exciting new mechanics – but let’s go over the things I’ve done this last week. (more…)
Another fairly quiet week, but I’m still working every day on the next update. Recently I finished some code that makes the cave walls look smooth and not blocky, they are also shorter so they don’t obscure the whole tile above them like stone walls do. There is enough content planned that